AI Insights · Timothy · October 2022
Top 5 3D Cartoon Games on Android in South America Q3 2022
Discover the performance of the top 5 3D cartoon games on Android in South America during Q3 2022, including download trends, revenue, and active user statistics.
The third quarter of 2022 saw a dynamic performance among the top 5 3D cartoon games on the Android platform in South America. Below, we delve into the weekly trends in downloads, revenue, and active users for each game, providing a comprehensive overview of their market performance.
Stumble Guys from Scopely maintained a robust presence throughout the quarter. Weekly downloads started strong with over 1.1M in late June, peaking at around 1.3M in mid-July, before gradually declining to approximately 757K by the end of September. Revenue showed a steady trend with fluctuations, starting at $155K and peaking at $174K in early August, then tapering off to about $117K by the quarter's end. Active users mirrored these trends, starting at 5.4M and gradually decreasing to 4.1M.
Lords Mobile: Last Rise of Qin by IGG.COM had a notable quarter, with weekly downloads rising from 83K in late June to a peak of 291K by the end of September. Revenue experienced a steady increase, starting at $121K and reaching $159K by the end of the quarter. Active users also saw growth, beginning at 585K and climbing to 711K.
Gardenscapes from Playrix exhibited consistent performance. Weekly downloads saw a gradual increase from 42K in late June to 71K by the end of September. Revenue remained relatively stable, starting at $112K and peaking at $142K in early September, before settling at $123K. Active users fluctuated slightly but maintained a steady average of around 1.1M.
Brawl Stars by Supercell experienced varied trends. Weekly downloads started at 167K in late June, dipping to 104K in mid-August, and then recovering to 124K by the end of September. Revenue showed significant peaks and troughs, starting at $82K, peaking at $130K in mid-September, and ending at $115K. Active users showed a slight decline from 3.5M to 3.3M over the quarter.
Clash Royale, also by Supercell, demonstrated resilience. Weekly downloads began at 203K in late June, fluctuating throughout the quarter, and ending at 141K. Revenue saw peaks and troughs, starting at $85K, peaking at $156K in early August, and concluding at $54K. Active users remained strong, averaging around 14M throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analyses and trends, visit Sensor Tower.